![]() If you've played Criterion's earlier Need for Speed game, 2010's Hot Pursuit, the handling here will feel immediately familiar. Well, that and the fact that driving, racing, and eluding the police are really enjoyable, for the most part. It is merely a structural hoop to jump through you do it simply because the game tells you that this is what you are supposed to do. The 10 racers on your list are identified only by their cars-they don't have names or faces or personalities-and without a personal investment in defeating them, doing so isn't nearly as satisfying here as it was in the 2005 game. Here, you also have the goal of defeating a number of street racers, but there's no narrative to back it up. The premise gave you a terrific motivation for rising through the ranks of Rockport's street racing scene and taking Razor down. One of the earlier game's most memorable elements was its hilariously over-the-top tale, told using some cheesy cutscenes, of a newcomer to the city of Rockport who has a personal vendetta against local street racer Razor Callahan. But while both games take place in open-world cities and involve plenty of police chases, the similarities aren't as significant as you might expect. The first game Need for Speed: Most Wanted may make you think of isn't a Criterion game at all it's Need for Speed Most Wanted, the 2005 game with almost the same name. Now Playing: Need for Speed: Most Wanted - Video Review ![]() By clicking 'enter', you agree to GameSpot's
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